Thrustmaster control panel3/16/2024 Later on, Lead Pursuit secured a license to use the code and published in 2005 Falcon 4.0: Allied Force, which again was focused on the Block 50/52, but also included other blocks and the CCIP upgraded variants, during the operations over the Balkans for the Yugoslavian wars. When MicroProse was acquired by Hasbro, the Falcon development team was shut down, but a source code leak allowed the flightsim community to continue development with new mods, campaigns and bug fixes. The program was based around a realistic simulation of the F-16 Block 50/52 and a full-scale modern war set in the Korean Peninsula, with a highly appreciated dynamic campaign engine. Developed by MicroProse, this F-16 simulator was published in 1998 after four years of development and has become one of the longest running game series in PC history to have used the same code base. Un post condiviso da Ralph “Catcher” | F16 Simulator of this wouldn’t be possible without the software, so let’s talk about these two simulators, created by using all unclassified data available on the F-16 to achieve the highest possible fidelity.įalcon 4.0 is the fourth official entry in the Falcon series originally developed for MS-DOS and available since 1987. The level of detail achieved in these simulators is incredible, and sometimes they even integrate real (decommissioned) components found in auctions. Some hardcore simulation enthusiasts went even further, recreating fully functional 1:1 scale F-16 cockpits in their homes which could compete with military simulators. Smaller companies focused on other components, such as the Integrated Control Panel for example. The quality of these reproduction is so good that even the military uses them for virtual reality training. Years later, thanks to DCS and its F-16 module, Thrustmaster created a new version of the F-16 stick as part of the A-10C’s HOTAS Warthog (the A-10C uses, in fact, the same stick of the F-16), Multi-Function Displays and, last year, a new improved F-16 Throttle Quadrant System. Air Force in the early 2000s for the original Falcon 4.0 and its modifications. The first was the Thrustmaster Cougar, an almost identical copy of the Block 50 HOTAS officially licensed by the U.S. Their popularity created also a market for the hardware that can be used to improve the realism of the simulation, starting from the reproduction of the F-16’s Hands On Throttle And Stick controls. Two of them, however, take the lead as the most realistic reproductions of the F-16, both specifically based on the F-16C Block 50/52: Falcon 4.0 with the BMS modification and the F-16 module of DCS World.īoth Falcon BMS and DCS are highly regarded in the flight simulation community for their high-fidelity reproduction of the Viper’s flight model and systems, which set a benchmark for the military aircraft’s study level flight simulators. The F-16 is one of the world’s most popular and most recognizable fighter jets, so it is not surprising if the Viper, as it is nicknamed by its crews, can be found in all modern air combat videogames. Among all videogames featuring the Viper, Falcon BMS and DCS World are the most accurate representations of the F-16, a civilian can get his/her hands on. A screenshot from Digital Combat Simulator.
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